#ifndef beclass
#define beclass
#include "entity.h"
#include <string>
#include <queue>

struct enemyEvent{
	int type;
	int time;
	std::string data;
};


class house;

class base_enemy:public entity{

public:
	house* home;
	int health;
	float oldX;
	float oldY;	
	std::queue<enemyEvent>;
	base_enemy(house* loc);
	void Proccess(int);
	void Draw();
	void LoadTL(std::string);

};





#endif